After years of devastating wars, a truce holds between the major fruit factions, but frontier systems are still unstable. Take command of your own ship, cross from orbit to planet surface, trade with stations, fight over resources, and shape the system around you.
Planet Siege
Fight in a real-time 5v5 orbital battle where every debris can become a weapon and every planet can be destroyed.
Planet Siege is the main game mode planned for Frutiverse’s first release. Two teams fight around their own destructible planets in a compact system governed by orbital physics. Weapons can destroy ships, but only debris impacts can tear apart a planet.
Redirect Debris toward the enemy, intercept incoming threats, and protect the ships setting up your team’s next attack. Debris belongs to no one: a poorly planned strike can create chain reaction and come back around and hit you in face.
Weaponize Gravity
Change the trajectory of physical debris and turn the system itself against the opposing planet.
Choose Your Role
Fighters attack, escort, and intercept while heavier haulers redirect debris toward its next collision.
Destroy the Planet
Impacts carve away the world in real time. Reduce the enemy planet into dust before they destroy yours.
Survive the Chaos
Debris damages whatever it hits, making every attack a risk that the other team can redirect.
Frutiverse remains a larger universe of sentient fruit, planetary flight, trade, and autonomous ships. Planet Siege is where those systems first become a complete game.