Debris deflection

As part of Planet Siege mode, I added behavior for bots to check incoming debris and try to reduce it as possible, to reduce damage to its home planet.

Planet shadow

Planet shadows in Frutiverse just landed. It’s a small change and not perfect, but it gives more weight to the planets and overall depth to the scene.

Planet destruction

In preparation for Planet Siege mode, planet destruction has been improved.
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Mining effect

Time for another small graphics update. I improved the mining laser shader so it’s more glowy and beamy to better match the overall style.

Behavior refactoring

Currently, I’m spending some time refactoring the AI behavior. I had to split the old behavior trees into multiple ones, each responsible for specific jobs like mining, fighting, etc. This will keep the model cleaner. The major part, as always, is the fight behavior. I’ve currently polished the evasion behavior: AI now scores possible future positions based on which has the lowest threat and flies toward it. Ship also tries to take advantage of the surrounding environment. Next step is implementing missions that allow cooperation between bots.