Debris deflection
August 13, 2026
As part of Planet Siege mode, I added behavior for bots to check incoming debris and try to reduce it as possible, to reduce damage to its home planet.
Planet shadow
August 09, 2026
Planet shadows in Frutiverse just landed. It’s a small change and not perfect, but it gives more weight to the planets and overall depth to the scene.
Planet destruction
August 05, 2026
In preparation for Planet Siege mode, planet destruction has been improved.
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Mining effect
May 14, 2026
Time for another small graphics update. I improved the mining laser shader so it’s more glowy and beamy to better match the overall style.
Behavior refactoring
May 08, 2026
Currently, I’m spending some time refactoring the AI behavior. I had to split the old behavior trees into multiple ones, each responsible for specific jobs like mining, fighting, etc. This will keep the model cleaner.
The major part, as always, is the fight behavior. I’ve currently polished the evasion behavior: AI now scores possible future positions based on which has the lowest threat and flies toward it. Ship also tries to take advantage of the surrounding environment.
Next step is implementing missions that allow cooperation between bots.
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