Flee Behavior - Hiding behind Debris

Implementing flee behavior is both tricky and funny, especially when ships have identical parameters. I now have a basic version of ships hiding behind debris. Also, thanks to physics, the impact from a bullet can accelerate you beyond your maximum speed, making escape easier.

Debris disintegration in atmosphere

I finally improved the effect of debris burning up in the atmosphere! Getting debris to disintegrate properly in Box2D was quite a challenge.

New Ship model

The time has come — I improved the basic ship model. I definitely need to create an editor for this, so I don’t have to manually calculate polygons for Box2D.

Mining and Flock avoidance

I am improving the AI responsible for mining. Ships now leverage Flow Field, which help them maintain the correct distance from debris and provide obstacle avoidance from other objects.